Dice ParlorDice odds, card draws & tabletop game helpers

Card draw odds

How likely are you to draw the cards you need? Set the deck, the cards you're looking for and how many you draw, and get the exact chance in your opening hand and on every turn after it.

Cards you're looking for
Key card in the opening hand39.9%about 2 in 5
Cards in the opening hand7
By turn 663.4%13 cards seen
Chance of at least 1 of 4 by each turn, from the opening hand (turn 0) to turn 6.0%25%50%75%100%Key card: 0 — 39.9%0Key card: 1 — 44.5%1Key card: 2 — 48.8%2Key card: 3 — 52.8%3Key card: 4 — 56.6%4Key card: 5 — 60.1%5Key card: 6 — 63.4%6Turn (0 is the opening hand)
Each stack is the chance of at least 1 of 4 with the cards seen by that turn; brass is the opening hand.
WhenCards seenChanceOdds
Opening hand739.9%about 2 in 5
Turn 1844.5%about 3 in 7
Turn 2948.8%about 1 in 2
Turn 31052.8%about 6 in 11
Turn 41156.6%about 4 in 7
Turn 51260.1%about 3 in 5
Turn 61363.4%about 5 in 8

How to use it

Enter the size of the deck and how many cards you draw: the opening hand first, then the cards drawn each turn. Under Cards you're looking for, add a group for each thing you need, such as a 60-card deck with 4 copies of a key card. A group can also be several different cards that do the same job: 4 of one and 2 of another make a group of 6.

With more than one group, the big plate is the chance of meeting every requirement in the same hand, and the list below it shows each group on its own. The table carries on turn by turn; if your game skips the first draw, read one row up.

The maths

Drawing without putting cards back follows the hypergeometric distribution: count the ways to pick the cards you want, times the ways to pick the rest of the hand from everything else, and divide by the number of possible hands. Several groups multiply one such count per group. The deck is assumed to be well shuffled.

Sources

Questions

Why isn't the chance just 4 × 7 ÷ 60?

That sum, about 0.47, is the average number of copies you'd hold, not the chance of holding one. Some hands have two or three copies and many have none, so the chance of at least one copy in seven cards from sixty is 39.9%.

What does “at most” help with?

Checking for too much of something: say, no more than 4 of your 24 resource cards in the opening hand. Combine it with an at-least group to ask for a hand that is neither short nor flooded.

Does it handle mulligans?

Not directly, because the rules differ from game to game. A full reshuffle gives a fresh hand with the same odds again, so the chance of failing twice in a row is the chance of failing once, squared.